![]() (Which attempt to charge you and explode on you, making them extremely undesirable to melee) That the Standard Weapons build is pulling out armor-piercing ammo while the Heavy Weapons build is pulling out the Grenade Launcher is a fairly trivial difference -especially since a realistic Heavy Weapons build will still be using the pistol and its armor-piercing ammo for lesser problem threats, such as Protocol Droids. So, for example, Standard Weapons builds and Heavy Weapons builds will both react to turrets and Maintenance Robots and whatnot in basically the same way: pull out your precious, powerful ammunition. (HP restoration is cheaper and easier to come by than ammunition of any kind) Is it something that will actively punish attempts to melee it, such as most machine enemies exploding on death or how cameras are generally woefully impractical to melee at all? Okay, fine, burn some resources on shooting it or something. Is it possible to melee it to death, but maybe less HP-costly to shoot it? (eg shotgun-wielding Hybrids) Probably melee it to death anyway. The primary axis on which you define enemy types is the meleeable-to-not-meleeable axis: is it trivial to kill in melee without taking damage? Melee it to death. ![]() When it gets down to it, System Shock 2 is loathe to make different builds really have meaningful differences in terms of how they relate to the larger game world. Things are diverging, right? These different builds are different, right? You're not constantly meleeing things to death, or if you are it's because you've elected to be a melee build. So, okay, you've gotten to the mid-late game.
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